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Why Our "Hands On" Instruction is unique. Our courses are incredibly different from the rest. Class size and style seem to set the stage for the advantages. Each class is purposely kept small - typically never larger than five pupils - so that the instructor has full capacity to focus on the students. The average class size is two or three people. Each and every class is independently customized for the students, depending on their beginning strengths and weaknesses, as well as their chosen career direction. While everyone will get the same basic instruction on each module and each technique, the focus can and will differ between students. Some are heavier Sheetmetal while others will be draftsman, while others will be design engineers. Design Engine does not sell or represent the software as many training facilities do. This fully opens the arena for discussion on any bugs, software limitations, common problems, and the appropriate tricks and solutions to combat these issues and thus have a competitive edge on the job. The training facility was built on the premise that the core to happiness is continuous learning. The staff works very hard to do everything they can to prepare students for their next career move or for better functionality when they return to their existing jobs. Cross training between students is highly encouraged. Sometimes different students will purposely be given different material to challenge them so that they each take turns offering what they learned to the group. There is no better way to learn something inside and out than to teach it to someone else! The speed and focus fluctuates between students constantly in a typical class. The instructor is very fluid with moving between students and adjusting to exactly where they are and what they are working on. The pace is very fast, and the material is offered at an accelerated rate, but each pupil gets to fly through what comes natural and then spend time struggling with what comes as a challenge. The library of custom Design Engine tutorials is vast. Classes are offered material that will challenge each person as well as focus on what they need to get out of their training. We often hear about draftsman, designers and engineers take Pro/E instruction from a community college or similar training facility. Our response is always the same...
"Our course will be quite a bit more aggressive than that of the community
college for many reasons. One mainly is that we seldom have over 3 people
in the course so attention to the student is high. We also go into greater
detail on specific tutorials that would be similar to the kind of work
required by a person in the workplace."
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The "Fish Bath Toy tutorials... beginning of the second week is a thee part 'Fish Bath Toy' that was modeled by someone else. The three parts of this bath toy are all exactly the same size, and consequently have interference problems. The parts are supposed to articulate with one another and open so that a child can put soap inside. Your job in the tutorial is to evaluate the interferences in the existing model, and then modify each part accordingly so everything fits with no interference, and then specifically with a .015 inch clearance between all contacting parts. The challenge to this is jumping in the middle of someone else's project and encountering serious functional problems, much like what commonly happens in many engineering environments. There is an assembly drawing complete with dynamic cross sections all ready in place. The student gets a first hand look at techniques that redefine someone else's design effort. They get to see first hand how to use a drawing as a design tool by moving back and forth between the drawing and the models. Modify the model then switch to the drawing to see the cross sections update. You also add draft, deal with failed features, redefine sections, create split draft, add domes by pushing surfaces, and work with drawings as design tools. This tutorial is in hindsight (students call back six months later to attest) the best preparation they could have gotten. The Three Week Comprehensive... We offer a three week comprehensive course that is our most popular. We receive quite a few designers and engineers of whom have either taken Pro/E at a community college or completed their senior project using Pro/E. The great part of our three week program is that you set the pace as we steadily apply new or advanced tips and techniques that equip you for a future job, such as the 'Fish Bath Toy' tutorial above. |
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| Job Assistance... We also offer extensive job assistance at no extra cost beyond the listed course tuition. In that we make available the some 300 past students most of which are working at major manufacturers or design firms. We also maintain an active contract agency list with relations with most of them. They call here looking for either current or past trainees. An up-to-date resume bank of past trainees is kept online so human resource or contract agency people can access the resumes online at any time. | |
| Scheduling... In considering taking our course, check back to the proetools.com website often, but realize you can jump into our program almost anytime. Most of the three week programs start at the beginning of the month, but don't look just for scheduling on the website. You can call if you want to jump in the middle of a three week too. | |
| ____________________________________________________ The Courses: |
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Three
Week Pro/ENGINEER Comprehensive Workshop
This is a three-week workshop is our most popular course and usually starts at the beginning of each month. Although this course is customizable, typically the first week provides basic part modeling and insight into 3D spatial modeling. As with our one week 40 hour course, the student will utilize redefine within the first day. The first week the student will model either a ten piece vise assembly or a five piece toy car assembly by the end of the first forty hours.
The Second week offers intermediate training; a small sheetmetal project coupled with detail drafting exercises. If the student is to be a draftsman, they will basically create drawings of everything modeled in the first week. If the student is to ultimately work as a designer, they will work with a previously modeled assembly and learn to redefine and modify that assembly so each part has a .015" clearance between each part of the assembly. To learn more about the Fish Bath Toy tutorial go here.
During the third week, a final project must be designed and fully detailed.
This course involves two days of Sheetmetal, touches on Surfacing, and explores redefine and fail mode in great detail. Students learn to work with other designers' models and to use drawings as design tools. This course is perfect for those who are looking to maximize time on the system and those who are looking to enhance their resume and then seek employment with a firm using Pro/ENGINEER. Job placement and resume development assistance is included in the cost of this course. Call for references!
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Ask about our customized onsite courses.: 312.226.8339 If you would like to register for courses immediately,
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