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Maya Training: Level 5 Character Development
+One Week Maya Training Course - Character Modeling development intensive using Maya.
for modelers, animators and riggers alike (This course can be apart of our WIA funded program as a three week workshop)
Course Duration: 40 hours
Tuition: 40 hours = $1800.00 USD
Overview: advanced Introduction to 2d and 3d character creation utilizing pencil, pens, markers and MAYA . Learn basics shading with a product designers or comic book developers flair or perspective. Story Bordering and if the basics of rigging.
Prerequisite: Basics of Maya necessary and a BFA (bachelor in fine arts) helpful
Topics:
- Character development top ics
- Character, scenario, and drama categories
- Brainstorming-simple sketching
- Techniques and steps for sketching
- Stroy Board
- Establish a strong foundation in Maya to build on as you learn.
- Learn the Maya interface: Rendering specific
- Learn parenting by using the Hypergraph.
- Learn Lighting and understand how a scene should be lit using Key, Fill and Back lighting.
- Create the appropriate environment for the character
- Learn how to create shadows and reflections to create the right kind of atmosphere for the scene.
- Learn object shading and texturing.
- Learn the advanced use of Hypershade and how to create shading networks.
- Advanced overview of lighting
- Learn how to prepare a scene before rendering: learn how to adjust the anti aliasing, resolution, format and shadows.
Mike Kasper (one of design engine's maya instructor)
Discussions:
- Discuss sketching techniques used in Comic Book development and compare that to Industrial designers concept development techniques. Learn to use Ideation techniques in Character development.
- Discuss proving form and go over techniques for ideation. i.e. get to multiple rendered 3d iterations
- Discuss more advanced nerbs, polygon and Sub Division Surfaces.
- Discuss weaknesses and strengths comparing polygonal and boundary modeling with respect to rendering in MAYA to other hi-end industry standard rendering software.
- Discuss light reflections with respect to subconscious understanding of the 3d form.
- Understand the Common Material Attributes: Color, Incandescence, Bump Mapping, Diffuse, incandescence, transparency, Translucence (depth and focus).
- Understand Bump Mapping and what it can achieve in a specific scene.
- Discuss Story Boarding and presentation techniques ( online portfolio )
Tutorials:
- Sketch and render simple forms using pencil, pens and markers.
- Sketch and render a character using pencil, pens and markers.
- Iterate multiple characters using loosely defined shapes generate iterations dependent upon those sketches. No less than 8 concepts in 8 hours.
- Develop one of the 8 concepts in Maya using one polygonal cube.
First step (skeleton structure) in the character development. Determine how the character should move.
Muscular and general volume. Think about rigging at this stage
Define external shape and expressions.
Form development with pens adding light, texture and some tone. Character gains approval at this stage or next.
Final render with use of markers. More refined use of color and light. Expressions are defined.
modeling - polygon modeling.
quick render - simple shade. Next stage of approval. Might demonstrate rigging.
final render - lighting and texture

sample of online portfolio
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