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+Fast Track to ZBrush: ZBrush Sculpting
Course Overview: Zbrush has become the industry
standard character and environment creation tool for feature film and
game studios across the world. This course takes a comprehensive look
at ZBrush 3.1's toolset for high-end 3D modeling and texturing. Instruction
includes a complete ZBrush workflow, starting with a low-poly base mesh
and finishing it at up to a 6 million polygon level. The class is only
a week long, however, much emphasis is given on the aesthetic nature of
sculpting and texturing from an artistic perspective. Daily breakdown: day 2 - Brushes, ztools and sculpting techniques, subtools, and multi-level modeling. day 3 - Materials and shading, polypainting, texturing, matcap and UV mapping in ZBrush. day 4 - Rigging and posing, transpose master and retopologize. day 5 - ZBrush to Maya and Photoshop, displacement maps, lighting and
rendering.
Projects: average man,rhinoceros, soldier, demo head, dog, elephant, poseidon, sword, and horse. More specific models available on request for personal projects. Discussion:
Additional models, Video Tutorials and Useful Links provided at the end of the course.
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